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by theandrewbailey 3316 days ago
Farbrausch definitely inspired me to get into programming, just so I could program something 3D. Learning how to program was the easy part; figuring out how 3D graphics work was harder, because of all the complicated math/algebra involved. I eventually got some lit and textured polys going, and some shadow mapping (even wrote the Wikipedia article on it), then gave up and settled for web programming. (Hey look, WebGL!)
2 comments

I'm very excited and intimidated by WebGL and other graphics/animation platforms for the web. It's something I've always been very interested in but I don't have any clue on how any of it works. I think it will probably always remain mostly separate from the type of typical web dev work I do, but I still want to learn it.
That's what three.js is for <o/
I always found that matrix algebra and that stuff is so much easier to learn with 3d graphics. You can see what it is doing.
Almost any math is easier when you have a use for it.