| Modern virtual instruments are capable of much more than what standard Hollywood soundtracks might make you think. 1) Performance morphing. We have moved from straightforward sampling to hybrid sampled/synthesized approaches. It will never be as good as the real thing, but it already allows for richer performances than what a boring player would do. Here is an example of a virtual clarinet (Sample Modeling Clarinet). I sequenced many variables separately to demonstrate: vibrato depth, vibrato speed, legato and portamento speed, growl, pressure and accent on the attack. http://007ee821dfb24ea1133d-f5304285da51469c5fdbbb05c1bdfa60... 2) Extended techniques. Competition has encouraged virtual instrument publishers to go for the unusual stuff, and fill whatever niche hasn't been filled yet. For example I recently acquired a library specialized in extended cello technique (Jeremiah Pena Mystic). I used it in the soundtrack of a no-budget short film, here's an excerpt of the cello part: http://007ee821dfb24ea1133d-f5304285da51469c5fdbbb05c1bdfa60... Anyways, I agree that Hollywood soundtracks have been converging to standardized styles, and sampling may be to blame historically, but it is hardly a limiting factor anymore. If anything, it should now encourage creativity as it partly removes the fear of wasting massive resources when your experimental score ends up sounding like crap at the recording session. |
Tony Zhou's Every Frame A Painting [0] offered a take on how the tendency is to work very closely to a temp track and then ask for something identical, which of course can only get you increasingly similar sounds. Dan Golding responded to this by adding some nuance, noting that temp tracks have always been in use, so the answer has to be a little more complicated, and he points back to the technology. [1] I would say that the technology is just a piece of the puzzle; you can order in a different type of sound and get it, whether or not you're using a computer-heavy approach. That's aptly demonstrated by the variety seen in indie games, for example. This is a problem that movies have made for themselves by being focused on fitting everything to a formula. The occasional film does slip through that has a great score that draws on something bigger than other films(for one example: Scott Pilgrim vs the World).
[0] https://www.youtube.com/watch?v=7vfqkvwW2fs [1] https://www.youtube.com/watch?v=UcXsH88XlKM