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by typedef_void
5853 days ago
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This looks pretty cool. However, if it's actually useful, why wasn't it invented layer as part of OpenGL / taught in standard graphics courses? Given that OpenGL already has the 3D model, and has to redraw everything 30 or 60fps anyway, there's no performance hit to slightly change the camera angle. What are the limitations / side effects of this technique that cause it to not be used in practice? |
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