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by rnabel 3319 days ago
Besides games, there is potential to run real-world simulations. If you can describe the behaviour of a single agent, you can accurately predict how a large number of such agents, e.g. humans, would act given an environment, say a city. Their blog [0] is showing a few such examples, incl. a simulation of the internet [1].

Making it really easy to develop such simulations could open this tech up for people who have applications for it but can't afford to build this kind of thing from scratch as the companies building things like Second Life.

[0] https://improbable.io/news

[1] https://improbable.io/2016/03/24/what-we-found-when-we-simul...

1 comments

How does VR impact agent based modelling techniques? I could be missing something, but real-world simulations seem entirely possible without needing the extra work for visualisation.
Improbable's SpatialOS is not a VR platform in the Oculus-way. Real-time simulations can be (and are) used as the backbone for super-expansive game universes which are visualised using VR graphics engines (or any other technology, really).