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by Banderly
3328 days ago
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Do those simulations need to be real time and massively multiplayer? I don't see the need for this tech in the high fidelity city simulation cited in the linked article: that would much easier to implement as an offline simulation. Training seems like the most likely usage: eg. disaster response or large scale military scenarios. I have to agree with the earlier poster that tech is not the limiting factor for massively multiplayer games. |
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It would most likely be used to test infrastructure or policy decisions. For example, what happens to your traffic in your city if you add this bus route, or how would a contagious bioweapon spread under certain conditions.