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by kelvin0
3319 days ago
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I used to work in a small indie game studio (in the PS2 days) and the games we made had tight deadline (less than 12 months usually from start to finish). And even with such time and money constraints Scope creep would always rear it's ugly head. I can only image what goes on when the devs are let loose in the SC candy store with so much money and wanting to live up to the hype(so to speak). Scopeageddon, for sure. |
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