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by mkramlich 5850 days ago
Anything that causes you to use time, energy or money less efficiently generally contributes to one being less effective, successful or productive. I've built this element into a few of my game designs, where, for example, the player can acquire assets or skills which reduce the future time/energy/money cost of doing something worthwhile or necessary. So it's like an investment where the payoff is an accelerating factor on everything else the player wants to do.