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by cesarb
3328 days ago
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What matters is not "what language you use to make your game", it's "which kind of software you can make with language X". That is, the focus of this article is not the "making a game" part, it's the "in Rust" part. It talks about where Rust helped, and which were the pain points. These are things of interest for Rust developers, in both senses: people using the Rust language, and the ones who develop the Rust language. |
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