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by saganus 3326 days ago
There was a software in the 90s or early 2000s called "Sculptor 3D" that did precisely this.

You would print a sheet of paper that had location marks, then put in the center whatever object you wanted to model and take pictures of it from different angles.

Then you would manually select each marker (in order, so the program could determine where was this picture taken from) and finally you would outline the object you were interested in.

The program would then process everything and extract a 3D model out of the pictures including textures.

It was pretty amazing for the time, so I'm guessing nowadays this should be much more doable.

They even had a free version distributed in a 3D design magazine, unfortunately due to the very common name it's being very hard for me to find any references to it.