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by jamescostian 3327 days ago
While I do agree that it is possible to do something like that, I think we can all agree that the following (available in Rust) is soooooo much nicer:

    let stuff = include_bytes!("my.file");
2 comments

While include_bytes is nice, xxd -i in a makefile is pretty workable solution in the scale of things.
Fair point, however I believe the OP made the game work for many different OSes, and I don't think xxd or Makefiles are the best when you have to deal with Windows (whereas Rust's include_bytes! provides a platform-independent solution).

I had never heard of xxd until your comment though, so thank you very much!

Somehow I'm reminded of the old adage "UNIX is IDE for C"
Now I have to rewrite my arcade game emulator in rust just so I can use that to load rom images...
include_bytes! is for compile-time inclusion of files though, not for runtime.
Yeah but when it only runs 15 games with a max size of 32K... But yeah it makes it non-distributable because it would then include the images.