I'm not sure that you can call this an "alternative" to Electron if it only supports macOS. I think the main selling point of Electron is the ability to build cross-platform GUI apps, which Shrinkray doesn't provide.
Remember when you could only download OSX executables from the Atom home page [1]?
In my experience, projects that are OSX first often work horribly on other platforms (the poster child being itunes).
Hence I switched to Visual Studio Code the second it became available.
[1] they gave you build instructions for linux & windows. Which almost never worked.
In my experience, projects that are OSX first often work horribly on other platforms (the poster child being itunes). Hence I switched to Visual Studio Code the second it became available.
[1] they gave you build instructions for linux & windows. Which almost never worked.