|
|
|
|
|
by mdf
3338 days ago
|
|
Nice to see audio finally getting the attention it deserves! And seems like VR is the driving factor. I wonder how this compares to NVIDIA VRWorks Audio[1]? When you think about it, 3D audio has many similarities to 3D video: rays of sound(/light) traveling through open space and attenuating in the process, bouncing off surfaces whose material filters different frequencies. From this point of view, in hindsight, the accelerated sound cards from ’00s seem a bit of a misstep – isn’t this something that’s better computed on a GPU? [1] http://www.roadtovr.com/nvidias-vrworks-audio-brings-physica... |
|