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by thenomad
3336 days ago
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Sleep No More is one of my usual touchstones when talking about narrative in VR. (Speaking as a VR dev here.) In general, narrative in VR has to be approached VERY differently to film. It's not just that the viewpoint's moving or that it's 360 degrees, it's also that the viewpoint has its own agency within the environment. Of all the comparisons I've come up with, actually, pen-and-paper roleplaying games seem to be the most useful ones when discussing how to fit narrative into a VR context. There's a commonality of simulated world and tension between experience and narrative there that doesn't really exist anywhere else. |
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