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by vpresident 3335 days ago
Being an indie developer for 10 years feels too much for me.

I mean, once you do 2-3 games and you have a little success, I think you should use that notoriety to gather more talent and assemble a team. Forget starting a startup, studio, being an entrepreneur. I say you should continue doing what you do, but instead of doing all the development yourself and outsourcing the graphics or the sound effects, just bring them in.

A team of 2-3 developers, 1-2 artists, and a composer should level up faster. Watch Fullbright[1], they had amazing success together, while on their own they were.. just ok.

There are any former solo devs here that could share their story? What was the next step for them?

[1] https://en.wikipedia.org/wiki/Fullbright_(company)

1 comments

But then you are an employer rather than developer, not all of us want that.