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by huehehue 3336 days ago
Not too sure about "no commercial value" considering the impending release of StarCraft: Remastered
2 comments

Correct: the right to distribute a game with that branding and those mechanics is valuable if you have the means (such as any copy of the source) to do so.

The source by itself is hardly (monetarily) valuable, pretty much to anybody. Blizzard clearly still has other copies, and anybody else wouldn't be able to do much of anything commercially with the code.

It's quite possible somebody has even already reverse engineered much of it, rendering it even less valuable by itself, even to copy-cats.

> It's quite possible somebody has even already reverse engineered much of it, rendering it even less valuable by itself, even to copy-cats.

Starcraft reverse engineered to run on ARM: https://news.ycombinator.com/item?id=7372414

Wow, this is a very overlooked comment. I had no idea about Starcraft: Remastered. They're releasing the original game in HD.

Pretty much nulls all of the 'no commercial value' arguments I see here.

The code doesn't have commercial value because it contains no secrets that would allow you to implement a competitor to Starcraft HD/Remastered.

The code doesn't give you the legal permission to distribute and brand a game Starcraft. The reality is the code has no commercial value, the brand on the other hand may as well be a license to print money.

It doesn't. Want to bet that "Starcraft: Remastered" has a major code overhaul? Just read their release announcement.

Even if the code was still similar to the original one, the non-HD version is given away for free...

No. They're using the same gameplay code as the original Starcraft:

    Q: How did you go about replicating all the unexpected “bugs” that made BW micro
    so special? Did you simply reuse code from the original game, or did you find a
    solution to replicate the nuances of BW’s gameplay?

    A: StarCraft: Remastered is able to achieve this effect as it uses all the same
    gameplay code as Brood War. This means that Dragoons and Goliaths are still a
    bit derpy in how they react to movement commands. The Reaver’s shot doesn’t
    always find a target. Mutas stack.

    The fact is that the gameplay is identical enough that old replays from 1.16
    will play and work just fine under StarCraft: Remastered.
from http://www.teamliquid.net/forum/brood-war/520464-an-intervie...