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by hesdeadjim 3339 days ago
Oh man they aren't even comparable. The tracking on the Vive is for all intents and purposes, perfect. It is truly room-scale and the headset and controllers have sub-millimeter tracking resolution in a space up to 15x15'.

The Oculus on the other hand uses image sensors with a limited field of view, so it is much easier to lose tracking on your hands when you move quickly, bend over, or turn around. They will sell you a third sensor to expand tracking to 360 degrees, but at that point you are basically buying a shitty Vive.

2 comments

Most people I speak to find the Oculus Rift much more comfortable and the addition of built-in headphones is amazing. I still haven't figured out how to put my headphones on while putting on the Vive.

The FoV is pretty good on the Oculus cameras albiet a bit less than the vive's lighthouse. With two cameras I don't run into many issues unless playing Onward or something that requires me turning 360. I'm travelling atm so I actually just use one camera.

Very "comparable" and I'd argue you're actually getting more value for the $200 cheaper Rift than the Vive due to comfort and ergonomics of the HMD and controllers.

Room scale tracking is just about the only aspect which the Vive is better. Rift is better at everything else. Comfort, performance, controllers, optics, audio, microphone, apps, screen door.