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by aVReality
3339 days ago
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Juggling simulator sounds awesome...I've always wanted to learn how to juggle! I'd definitely agree that design challenges are worth nerding-out over...and probably the most difficult aspect on VR development. You don't even want to know how much time we've spent tossing around interface ideas... That being said, I disagree that UX is less important for enterprise. UX is maybe even more important for enterprise. As a gamer, trying VR is an obvious next step. For enterprise, not so much; the bar is much higher for getting someone to start using 3D software whose functionality currently works on a 5" diagonal screen, a la mobile phones. |
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