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by aVReality 3339 days ago
Juggling simulator sounds awesome...I've always wanted to learn how to juggle!

I'd definitely agree that design challenges are worth nerding-out over...and probably the most difficult aspect on VR development. You don't even want to know how much time we've spent tossing around interface ideas...

That being said, I disagree that UX is less important for enterprise. UX is maybe even more important for enterprise. As a gamer, trying VR is an obvious next step. For enterprise, not so much; the bar is much higher for getting someone to start using 3D software whose functionality currently works on a 5" diagonal screen, a la mobile phones.

1 comments

"UX is less important" is probably the wrong way to describe it. "UX can be more trained" is closer to what I meant. In business applications (Photoshop, for example), some degree of tools training is assumed, so there's some allowance for unnatural feeling ways of doing input that can be learned, so you have a bit more room to fudge the design. Games and consumer software are somewhat less tolerant of the UX acclimatization issues.