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by haydenlee 3339 days ago
Appreciate the comment. Here's my thoughts:

1. I think if you looked at the time and money spent in mobile headsets vs heavyweight systems it would tell a different story than sales figures. Better to make a few people love you then lots of people just sorta like you, and all that YC jazz.

2. I'm extremely susceptible to motion sickness and I've been trying most of the latest content so I think I'm a good canary to see if VR actually makes you sick anymore. I do think there are some perception problems that are lingering around longer than I thought they would, and this is a consumer awareness problem that as you say, will take some time to solve. Luckily I think its largely a moot point because everybody that tries good content realizes that it doesn't always make you sick and that they need to have one as soon as they can afford it.

3. I bet every future Oculus Rift and Vive generation will be lighter than they are today. Making a bet that a piece of consumer technology will get heavier and larger as time increases is generally an ill-advised move.