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by geofft 3336 days ago
Yeah, I understand why this is difficult if not impossible to do in BASIC, but functions are first-class in just about any assembly language.

That said, remember that the author is talking about his experience as a first-year college student. When I went to college, I had extensive experience with BASIC (GW, Q, TI, and a bit of Visual), a year of C++ in high school, and a few vague attempts at assembly (386 and Z80) that got me nowhere. The idea of function pointers was one of those scary advanced C things that I had picked up to avoid, and certainly the corresponding assembly concept didn't occur to me. Of course I knew you could jump to a computed value, but the mindset was foreign. I sort of knew that this was doable with objects in C++ - I could define a base class with an abstract method calculate(), and make a Cube subclass - but thinking of functions as first-class still wasn't obvious.

1 comments

Yes, pointers to pointers etc. are difficult to grasp, but then again, so is passing functions as arguments. Also, information wasn't as readily available then as it is now.

Anyways, to make a long story short, here's "mega-deriver" numerical calculus package I just whipped up in COMMODORE BASIC 2.0: http://imgur.com/94eNuSX

It should run (unmodified?) on all MS BASIC dialects of the time (including Apple II and VIC-20). Note the higher precision of floating-point numbers than the puny m86k lisp the OP linked to. This one's probably faster, too ;)