|
|
|
|
|
by neopallium
3337 days ago
|
|
I hadn't heard about that. I have been working on other projects, so haven't had the time to keep up with the developments in LLVM. Thanks for the heads up. The main issues I had with LLVM was the partly do to the memory usage. It can product very good machine code, but the time needed to JIT a block of code was sometimes longer then just running the it in the interpreter. One of the features I like about Lua the most is the low resource overhead. LLVM was just too big for what I was looking for. Usage LLVM to JIT/AOT compile Lua code was really just an experiment, something I wanted to try out. I re-wrote [0] the llvm-lua project with a simple C code-gen backend for compiling Lua code to native code. Which is a bit more useful, since it is easier to cross-compile pure C code, then LLVM bitcode. A lot of the people that tried using llvm-lua wanted to cross-compile Lua code and embed it into an iOS application. 0. https://github.com/Neopallium/slua |
|