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by tomxor
3347 days ago
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It is possible to simplify the interface by reducing the number of tools without necessarily removing functionality. The idea is to identify large sets of tools that can be replaced with a handful of powerful combinable tools to perform the same tasks - this is not always easy but if done well can end up not only simplifying UI but providing more powerful, intuitive tools and reducing unnecessary learning. I think Modo has done this fairly well in this regard for 3D modelling and animation (programs which tend to be notoriously full of thousands of discrete tools). This is not limited to DAWs. 3D animation packages, photo editing and video editing packages all historically have this problem... They grow these discrete tools to a large number, it increases the UI complexity, inevitably resulting in tons of stuff hidden under context menus and usually heavily resorting to mode based interfaces. I had hoped this concept would become popular so that things like Photoshop and Illustrator could be simplified. |
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Something like the Flash pen tool is much simpler, but still absolutely requires you to maintain some state: clicking versus click-dragging, remembering not to close a shape by simply clicking on a control point without also dragging out Bezier points. There are expectations before you can begin to flow with the thing.
I've been working hard on this concept using a Minecraft mod (Snowball Madness: http://www.airwindows.com/snowball-madness/ ) that suffered the same problem. I'd made countless 'effects' so it was nearly impossible to remember what did what.
After a drastic functionality-culling process, I began rebuilding things in line with a concept: generalizing. If you can place a block above a snowball and it places the block where the snowball hits, that's what it does, no exceptions. TNT used to spawn explosions just for silly fun, but it became 'place TNT block' altering the type of silliness. Pickaxes used to dig large holes in rock (in some cases, leaving ores hanging) so all the other tools got similar treatments: axes vanishing wood logs, shovels vanishing dirt, hoes turning grass/dirt into tilled farmland. Always trying to incorporate 'cheaty' ways of doing things but predictably so.
It's like the old Apple UI guidelines. The default expectation is that you can grope blindly towards a result and things do what you think they would do, allowing you to not think about the process.