Hacker News new | ask | show | jobs
by golergka 3344 days ago
You're forgetting that this transition takes place in game engines: so the critical path is still mostly C++, while C# is responsible for game logic and most of it is run on callbacks, not in the update loop.

Same goes for memory: textures and other assets are managed through the engine; C# only contains game logic data and handles to the assets.