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by nonsince
3344 days ago
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C# is, among GC languages, particularly bloated with regards to memory. There is huge amounts of runtime type information (including stringified versions of everything) and you have close to no control over memory management without hooking into ugly APIs. I wish that Swift or Rust had been usable early enough to get swept up in the hype train so that we could avoid this crap. Also, it would mean I didn't have to use OOP to write games. |
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> Also, it would mean I didn't have to use OOP to write games.
There are many instances where other programming paradigms are more usable - but in my experience, gameplay logic, specifically, maps very well onto classic OOP concepts.