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by hesdeadjim
3344 days ago
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Frankly any comparison is going to be superficial unless the comparison is done by a person who has actually shipped a non-trivial game on both engines. So many of the problems you run into making a game on Unity, Unreal, etc come down to the out-of-the-ordinary requirements of your game and the inevitable peculiarities of the engine itself. Part of becoming an "expert" in building games on a third party engine is knowing where the pain points lie, where you should absolutely not fight The Way It's Done, and what bugs remain unfixed for years on end (Unity asset bundle system, looking at you). Edit: My point being that unless you know the needs of your particular game and have familiarity with a candidate engine, it will be very difficult to determine if your choice is "best" or not. |
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