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by cwyers
3347 days ago
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The article you linked to is advice from people who port games to Linux on how to make games more portable. It's not advice on how to ship them on time, how to make them performant, how to minimize the amount of developer labor required to build them. Given what a small share of the market Linux is for games, developers have other priorities than what makes games easy to port to Linux. And it's not a chicken-and-egg problem; the Linux market for games isn't much smaller than the Linux market for any other commercial software. |
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Linux gaming market is growing. Not sure about other commercial software in this context, but I'd guess it can indirectly be affected too, since bigger gaming market makes Linux desktop usage grow in general.