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by jqueryin
5851 days ago
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I found the following portion to hit home the hardest in regards to the new data usage cap: Doesn’t that just grind cloud-mobile, gaming-mobile, video-mobile, and some-really-cool-but-currently-unknown-mobile development to a halt? This seems all too true as we know just how fast the mobile industry grows each year. OnLive cloud computed gaming is supposed to be live within two weeks. I can only imagine that within a given period of time they'll be porting it over to iPhones and iPads. AT&T seems to be stifling innovation with these caps. As the speed at which we access data increases, so do the bandwidth requirements for retrieving more data at a faster rate. We're talking higher video resolutions, higher sound quality, and more content immersion. Rather than paving the way and pioneering a new wave of applications, AT&T has bastardized their network with low data caps that will leave us developers pining for more within the next two years. |
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