Hacker News new | ask | show | jobs
by mikekchar 3356 days ago
Kind of off topic, but the thing I like about the "Losing is fun!" mantra of DF is that "losing" is not the end of the game. It's just another point in history. So "losing" really just advances the story plot -- which is why it's fun. Conversely, "winning" means that you don't have anything left to do and it's "boring". I don't know any other game with this point of view.
1 comments

Thia is just the general rule for simulation games, in free play mode.

Reach a point where all core problems are solved, and then create your own problems (and try to solve them).

Its just DF community that claimed it as their mantra, and their primary marketing of the game. But all sim games (d)evolve to this.

Kinda like Lucky Strike's "it's toasted!" slogan