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by germinalphrase 3355 days ago
I've always found Skype/Facetime/etc. to be off-putting - if only because by looking at the person I'm talking to forces me to appear to look under them (looking at the screen vs looking the camera). During interviews, I make the conscious effort to look at the camera so as to present a more normal eye contact for my viewer, but this undercuts my ability to read their physical responses. If I had true-to-size representation of a person, either in VR or with a 2D screen, that allowed me to use natural eye contact and body language I would use it far more often.
3 comments

> or with a 2D screen

Free potential idea?

Use the camera and a model to re-map the video image in such a way that it appears the person is looking at you, despite looking down (or wherever) when looking at your image on the screen...? Might have to use some kind of ML system or something to "fill in the missing details", or some other kind of graphics tricks to make it look somewhat proper...

anecdote: a week ago I tried to get on Skype with a coworker, he couldn't hear me. we hop on google handouts, now I can't hear him. we ended up just falling back to a phone call.

I don't find the life sized hologram thing to be that valuable. I would much rather all that money go into a zero-latency, high quality video/audio experience. life sized holograms don't solve this fundamental quality of communication issue.

am I just being a curmudgeon?

Reminded the good old-fashioned scene from HBO's Silicon Valley https://m.youtube.com/watch?v=2prsYbV1TkM
Yeah, this is so awkward. I don't get why no one has blended a camera into the middle of the screen already.