| You've only proven my case. That's a lot of functionality, and there is a market for this functionality, however this market isn't the mass market. Like computers, phones are also barely used to their full capacity. There is a quote about how we have the most powerful tools and the largest repository of information all at our fingertips, yet we concede to our whims and spend it on frivolities (see: usage of social media and mobile games vs. non-entertainment apps). The regular consumer does not give a shit about any of this supposed functionality of AR. You can tell them "oh it'll have this, and instant alerts will be unobtrusive, and the UI, it'll be optiimized to hell and back!" But, these are weightless promises. Consumer phones haven't even gotten to the point of seamlessness and great UX (though Apple is coming close). Snapchat is simple, AR is most definitely not. This is an adoption problem. You can't keep throwing features at it and believe the problem will fix itself. |
Sure, the early iterations might be more like Blackberry popularizing email-on-the-go for a small segment of the market. Not everybody needed that. But by now pretty much everyone has found at least one aspect of smartphones that they've come to depend on.
Does my mom use her smartphone to its full capacity? Certainly not! There are thousands of apps she's never even seen, some of which can do pretty great stuff! But she checks her email, organizes recipes, and takes pictures of her dog, and that's what she has the phone for.
Heck, I don't either. If anything I'm trying to use my phone for less stuff, but I'm still glad I have it.