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by news_to_me 3348 days ago
This is pretty neat.

The more I try to do Web VR stuff though, I get frustrated because there isn't yet a good way to design it "responsively" so that it will look right on normal flat screens, but become an environment in VR.

I also wonder about what the right UX for linking pages in VR is. I don't want to have to fist-bump some floating blue text. Maybe there should be a "link shape" or halo that draws the eye to certain features.

2 comments

Clearly, links should be represented as human-sized exposed pipes that users jump into like in Mario games.
Note the date and time, this comment may provide proof of prior art in some future patent litigation.
Great. Now I want to mod/hack super mario bros into an interactive web browser.
How about portals as in "Portal"?
We have a winner
https://www.webvrexperiments.com/ has some good examples of desktop experiences that scale up to VR.
Yeah, but those are all still like, super 3D on a flat screen. Which makes sense - they're demonstrating exactly how 3D and immersive VR can be, even without a headset.

I'm just curious what the future would look like for, say, a startup's splash page in VR, where environment could be used to subtly enhance the experience if you are in VR, but otherwise be a normal web page.

Now I'm picturing something like the Super Game Boy, where you have the original screen and then a graphical wrapper around it.

Being able to easily add a spherical or cylindrical "wallpaper" that would project around you while looking at a 2d rectangle projection of the site could be a simple way to give an "easter egg" to VR users without having to comprehensively redesign everything for it.