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by christoph
3360 days ago
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Nintendo are clever with how they limit the availability of some Amiibos. The real value of the Amiibo is really in the actual collectability/rarity of the figurine. You can then make the figure more collectable as time goes on my linking it to specific, valuable in game rewards. All giving more value to brand Nintendo as time goes on. What's a real stroke of genius though is that they make the packaging in a way so that you can't scan the Amiibo without unboxing it - therefore reducing it's monetary value. You end up with the real Nintendo fans feeling very compelled to purchase two of each - 1 for keeping boxed and 1 for actually using in games. |
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Creating a market for scalpers is "clever"? This is one of the most efficient ways to create (even more) toxicity in the gaming community. Add premium items and severely limiting their availability means they are trying to create "have"/"have-not" classes that resent each other. A brand isn't going to increase in value if everyone starts associating the brand with community infighting and toxicity.
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Incidentally, HN readers may like Jim Sterling's episode about amiibos from a couple years ago. Warning: very strong language and rude gestures. Second Warning: the bit after the credits is very loud... and some might consider it designed to be as annoying as possible.
https://www.youtube.com/watch?v=RE-orx_HTfE