|
|
|
|
|
by subkamran
3354 days ago
|
|
This is awesome but man, reading the canvas portion was a bit distressing. I wonder why they didn't use a game engine to do this? All the work they did has been implemented already in several JS game engines, such as the one I help maintain (it's free and OSS), https://excaliburjs.com. We support all the features they needed including mobile & touch support. They could have also used Phaser (http://phaser.io) too I bet... that has WebGL support for even faster rendering on supported devices. |
|