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by NotQuantum 3357 days ago
I've had the opportunity to develop with two HoloLens. From a consumer standpoint, it's a wash. You're spending $3,000 device on a device that can't do more than pin UW apps to your walls. There are no killer apps yet.

From a developer standpoint, it's terrible. Unity only just now supports UWP apps and only just, many many libraries just don't work. We are making a collaborative 3D app that needs access to the entire screen and a lot of system level resources. The only nice thing is that the anchor system is an operating system level abstraction.

TL;DR: After using one regularly for a few months, I'd say pas on this device, it's a barely usable AR platform with poor battery life and poor FOV, and it's absolutely unusable AR gaming platform.