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by 0xcoffee 3359 days ago
I have the opposite opinion. The gesture recognition works perfectly and its easy to wear. However the voice recognition was really flaky in my experience. (Tried integrating voice into a Unity app)

There is a trick to getting the hololens comfortable, just make sure the inner-strap is tilted ~45 degrees. This might sound obvious but I observed a lot of people just leaving the inner strap horizontal, which means a lot of weight is on the nose and the strap has to much pressure on the forehead.

As for the tech, same opinion as everyone else. Idea is awesome, works great, FOV is limiting factor.

As for development, was super easy. Unity has inbuilt support, so just press play in unity and it automatically gets sent to the Hololens.

I developed for the Hololens and wore it a lot over a couple of weeks.