| Some bullet points I wrote when I tried it: - The display technology is very nice. I was very impressed by how good the object permanence was: when you put an object somewhere, there is no lag or jitter when you move your head and it stays anchored to the spot. The holograms are reasonably bright and opaque. - Also, when you pin an object somewhere, it stays there even when you walk around the room. It even stays if you pin it in like the middle of the room where there are no obvious reference points or anchors to use. - The field of view is neither great nor terrible. It's usable but more would of course be better. - The major downside is the interaction: "air-clicking" is not great and the gestures to trigger various actions aren't very reliable. It really needs hand controllers like the Vive has. - The unit itself is comfortable, much more so than the Vive. There was an annoying lens-flare-like glare below the field of view. Not sure if that was my unit not set up correctly or a problem common to all of them. Overall I'm quite impressed, although I probably wouldn't buy one even if I had $3,000 to burn. V2 will probably be the one to get, if they expand the FOV. |
Also the sound is well done. Similar to vision, it doesn't cover up or plug your ears so you can maintain awareness of your environment. I didn't have high hopes for the sound quality but I was pleasantly surprised.
The gesture thing needs a ton of work though. There are only a handful of gestures, none of them interact directly with the virtual objects. You need to turn your neck to look at something, then make a click gesture to select that item. There is no ability to grab something, mold clay, punch bad guys, etc. Just look around and click, occasionally drag though if you try to drag something out of the field of view of the sensor it gets dropped.