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by baddox
3357 days ago
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I think the best example is Steam. A common sentiment online is "I don't pirate games any more because Steam makes it so easy to buy them, plus there are often incredible sales." I share this sentiment. A large part of Steam's success is that they built a better product than the one offered by piracy. That's worth paying for. Granted, this isn't a cure-all. I'm sure some people still pirate games, and it's probably impossible to estimate how many represent "lost sales." Moreover, games are one of the trickier things to pirate, often requiring some technical knowledge (using disk images, keygens, cracks, etc.). Music is obviously much easier to pirate. |
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