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by photojosh
3350 days ago
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I've just finished my first project using websockets. Coming from the embedded world and bare UARTs plus a little bit of C sockets, I found it hilarious that we've got so many layers to essentially do the same thing that I could do on an 8-bit microcontroller. The critical difference? Speed of development. Websockets was so blindingly quick to get working. Haven't hit the edge cases yet though. If I were doing it with raw sockets I'd have to reimplement many of those layers and write a mobile app as opposed to a mobile webpage with only 300 lines of JS. > Ever used HTTP for peer-to-peer communication?
Sort of. They're peers, but one always acts as the server, I just haven't needed to make them true peers, but I could if I needed to. One of the nodes connects to a public server and has other private nodes connect to it. (300 lines of Python/Twisted) |
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Now, is that websockets or is that "not C"?
I mean, speed of development certainly is valuable, but I would think that same speed of development only needs little more than an 8 bit µC (or, for that matter, is even possible on an 8 bit µC if the memory size is at the upper end of the range).
> Sort of. They're peers, but one always acts as the server, I just haven't needed to make them true peers, but I could if I needed to.
But that's the thing: You could if you needed to. Instead of it just being the natural thing to do. Though I guess NAT also is part of the problem here, which is another of those idiocies of the "modern internet".