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by ben010783 3350 days ago
It is more extreme in the gaming industry because you need so much staff to make a game, and then the needs change drastically after the game is released. From the article:

> Layoffs often hit after a game was released, which was hardest on workers who were let go and damaged morale for those who stayed. “It was like ‘Welcome to the family!’ ” he recalls. “Then we released the game, and it was ‘See you later!’ ” Outsourcing became a solution to the hire-and-fire cycle, says Mr. Hartsman.