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by harrygallagher4
3360 days ago
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I think this is slightly different. Minecraft created a EULA that servers have to agree to a few years ago, basically saying you can't charge people for items. A lot of servers get around this by charging for "ranks" that are basically a prefix before your name and then a couple of added permissions, one of which is usually regular access to a kit containing some fixed items. People are still paying for items, but there's no fixed price of "$1 for 64 diamonds" or whatever. That's how server monetization works (last I checked). This looks to be monetizing client-side content like maps, textures, and skins. Basically just charging for things that have, until now, just been free to download that don't actually change the experience in-game, but just the look and feel of the game. Source: used to be really involved in the MC community |
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