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by withjive
3357 days ago
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> The reason GLSL isn't C is because you can't do everything C does on a low end cellphone GPU - so obviously you have to restrict the language. GLSL limitations has nothing to do with lowend devices and performance (which now is becoming irrelevant compared to desktops). But rather GLSL is executed on the GPU— typically across many stream processors— this type of parallelization makes using a general purpose language like C difficult. I think you need to familiar yourself with some shader programming at least, before you critique the author's domain. |
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