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by QSIITurbo
3355 days ago
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The menial tasks you can do in these games were a mistake in my opinion. For example, the overly complex UI in Ultima Underworld and Ultima VII was more or less just to facilitate the use of these items that you maybe spent 1% of your gaming time on (fishing, putting fuel into light sources, baking bread, selling them, yay! Who gives a crap). UW could have been a real forerunner if it had had a simple mouselook with streamlined combat and without the useless complexity. Modern games have given up on that for which I am very grateful. Diablo and Black Isle games were the real forerunners in the KISS principle that revitalised the dying 2D RPGs. |
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When everyone was praising the depth of Morrowind, for example, I found its environment sterile and lacking in the kind of interactivity I had enjoyed in these games of my youth. Skyrim was the first modern CRPG to really surpass them.
(I do realize that the itch I'm describing is probably better satisfied with something like Minecraft, but I'm getting stubborn in my old age).