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by gamegoblin
3359 days ago
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I don't know if this is exactly the case for Go, but in chess, short/fast games are heavily biased towards the player who doesn't make short term tactical blunders. In a fast game, a human doesn't have time to figure out an extremely complicated sequence of sacrifices and combinations, but a computer can look at every possible continuation of 10+ moves in the future in under a second. So not only does it not make stupid short-term blunders, but it will immediately spot any mistake the human made that is exploitable in the short term. Up until the late 90s, and to a certain extent the early 00s, humans could use "anti-computer" strategies to win in long/slow games. A typical anti-computer strategy would be to play very conservatively and set up the board in a position that an experienced player knows has a favorable endgame, but that endgame is too deep for the computer to see, so the computer doesn't know it's being set up. These days computers can just look 20+ moves deep every turn and have better heuristics to mostly prevent this from happening. |
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But perhaps the same reason applies to human-vs-AI Go. AlphaGo's architecture bears a striking resemblance to how the human mind operates when playing Go.