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by cududa 3363 days ago
Working on the 2010-2012 dashboard was one of my favorite parts of my career. Back then the dashboard/ system OS had a hard limit of 64 MB - and all the clever optimizations that go into that memory profile.

My favorite day was when our local builds started spitting an "Out of memory" error, and quite literally everyone on the shell+platform team was trying to debug what that meant - turns out it meant our builds were actually, finally utilizing over 64mb of memory.

Many nights were spent on converting PNG assets to vector drawings..

1 comments

Yea, many nights of mine were spent converting finger movements into headshots. So your work is appreciated.

It is just amazing to me that it was such a downgrade. Granted, the Xbox Ones menu system has improved over the years. But it still is sloppy feeling, laggy at times, and just overall non user friendly. Like you have some menus where you have to press different buttons for actions (like inviting people to a game) and otheres where you select the option with 'A'.

I may be a bit jaded because it was so awful at launch, but I still feel like it never got close to as clean and usable as the 360.

I will stop ranting now.