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by rbanffy 3365 days ago
Wouldn't then be desirable to avoid showing human faces up close and, instead, explore other ways of telling stories that better match both budget and technical resources?

Insisting on showing a character in great detail when the costs of doing so far outweigh the benefit is unwise.

1 comments

If your game is a third person shooter which is a sequel to third person shooting franchise you can't really do that.