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by joshuamorton
3365 days ago
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A big part of it is the type of graphics card. FirePro (the kind in workstations) are much more expensive than normal general purpose graphics cards, which are again more expensive than custom SoCs which can be developed barebones for a specific use. Reason being that a calculation error that results in a dead pixel is fine when you are playing a video game. It'll be there for 1/60s and then be gone, never seen again. The same error in a disney film or a 3d scene rendered for a poster needs to be pixel perfect, so workstation class cards have a much lower threshhold for error, and cost accordingly. (Also, and this is just conjecture: its possible that Apple intentionally overprices their pros as a sort of "look this is premium" cost, while the goal of an xbox is mass market sale). |
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I've heard this a lot, and I don't doubt that it's correct, but could you explain why? Like do consumer class GPUs have less accurate floating point, or do their embedded algos contain hacks to produce less accurate results faster?