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by CJefferson
3357 days ago
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I didn't know about the innaccuracies in sin/cos, good to know, I'll remember that, but I usually wouldn't use those in a physics engine (and now I certainly won't). The other stuff, different compiling levels, changing the floating point rounding mode, does indeed change results, but that wouldn't effect a single compile of a program running on different machines. |
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