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by ewjordan
3362 days ago
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Box2d's continuous physics does not allow for a tickless simulation as I understand the term, because continuous interactions (stacking, sliding, rolling, etc.) are not reduced to discrete time-of-impact calculations. Joints are also in that category. If you run the testbed and crank the timestep way up, you'll definitely see problems with things like ragdolls. Continuous collision detection definitely makes it easier to handle high velocities and bigger timesteps, but it's not a panacea. |
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