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by btschaegg 3364 days ago
> Apple platforms defaulting to fair is no less conforming than Linux defaulting to unfair.

Of course, but it makes it less performant in many situations, while you can't count on that feature if you're coding against the standard (i.e. if for cross platform development; hence OP's blogpost). Which - in turn - explains why people are complaining about the performance, since they need to guarantee the fairness themselves anyway if they really need it.

On the other hand: If you're only coding against OSX, having the fairness in an extension shouldn't be a problem anyway.

Of course, this then facilitates other problems, if the standard is not evolving fast enough (the whole OpenGL extension mess would be a good example).

1 comments

I don't think Apple makes decisions about their OS with the mindset of "what will someone who's writing a cross-platform CLI tool that happens to work on OS X expect?". Making mutexes unfair by default would make it behave more like other platforms that cross-platform tools expect, but at the cost of making software written specifically for OS X not be correct-by-default.

In general, when picking defaults and choosing between "correct" or "performant", the decision is usually made in favor of "correct", because incorrectness should always be an opt-in thing. I'm actually kind of surprised Linux and Windows default to unfair locks.

That's the point though, if you're Writing threading code specifically for Windows, you're not writing pthreads code. So all MS has to care about is that their custom threading abstraction is safe.

POSIX is more of a common denominator than a good choice in many usecases (you'll never get far if you're dealing with complicated file handling for example[1]), but it is an essential baseline for cross-platform development. If you're changing too much about it, you're burdening cross-platform devs to do system-specific implementations anyway, so there's not much point to it.

As a flipside, you'll also get devs who see a guarantee on one system, assume the standard guarantees it, and then make statements about their library that are untrue (i.e. "WTF::Lock is fair").

[1]: https://youtu.be/uhRWMGBjlO8

Just because you're using a POSIX API doesn't mean you're writing cross-platform code.
No, but nothing is stopping you from using another New&Betterâ„¢ Apple API if you're not concerned by cross-platform compatibility. Having tons of vendor-specific code in your cross-platform software, on the other hand, is a pain and one of the main reason why standards like POSIX exist.

Conformance with a standard doesn't just happen on a whim - if you negate the benefits that come with having a standard in the first place, any criticism you'll get as the provider of said API you brought on yourself.

Edit: Also, I have to say: I really don't like the attitude of "there are other use cases, so the one you are referring to when voicing criticisms is invalid". This has never been a constructive use of anyone's time. As I said, there are very valid reasons for why the API works as it does, but that doesn't invalidate the argument that the basic decision might not have been the best one to begin with.

What New&Betterâ„¢ Apple API are you thinking of when it comes to mutexes? There's no reason for Apple to duplicate the functionality already provided by POSIX just for the sake of having a proprietary API.

> Conformance with a standard doesn't just happen on a whim

I genuinely don't understand what argument you're trying to make here. Apple is in compliance with POSIX. You seem to still be arguing from the position of "Windows and Linux behave in a certain way, therefore that way is correct", which is, quite frankly, bullshit.

It's not a point on the implentation being incorrect. I honestly don't know if you read any of this - somehow I doubt that more and more.

The original point was: Apple uses fair mutexes by default, and that slows down any algorithm not needing that feature. Your point was: But it is still correct, and yes it is. But it's also still slow, and anyone pointing that out is as much in the right as you are when you refer to correctness.

Apple then introducing an out-of-standard solution (os_unfair_lock) for that (which is the exact duplication you talk about) is also just as suboptimal and worthy of criticism, since it torpedoes the whole reason for the existence of the standard (i.e. you still get #ifdefs or unnecessary abstractions all over the place). And - as I said - I get that no-one would ever want to change an implemented default behavior in their OS, but that doesn't make the situation any better.

Something similar happened in Microsoft's C++11-implementation of std::regex: The library uses strongly recursive function calls and might even cause stack overflows on various (not all that complicated) patterns in some scenarios. That doesn't make the implementation not correct (every regex implementation has its limits, and it never produces invalid results), but it makes it a hell of a lot less usable for non-trivial problems.

So, you can harp on on the correctness thing as long as you want, but you might consider not ignoring valid arguments before throwing words like BS around. "This implementation might be better" is not BS. Aggressively misinterpreting statements can be, though.