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by AimHere 3368 days ago
> But people often say "FPS" to mean specifically "games like Quake and whatnot". Under that definition, shallow gameplay is part of what makes a game an FPS.

That seems to be unfair to Quake - there's a fair amount of depth and strategy involved, mostly with the hogging of powerups. I thought Quake 3 was just a game about two guys bumblebee dancing while trying to shoot the other, until my mind was expanded by a top Quake 3 player explaining his thought processes in the below video - the vast bulk of the talk is about map control, not reflexes.

https://www.youtube.com/watch?v=XdkDjsBiO58

1 comments

In context, I just meant shallow in the sense of not having the things that the person I was replying to suggested FPSes lack - compelling stories, etc.