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by AlphaSite 3368 days ago
Both Nvidia and AMD have already switched or are moving towards tile based rendered to reduce bandwidth (and hence energy) costs.
1 comments

Source? That's a huge architectural change for them.
So that's tile based rasterization not tile based rendering. There's a huge difference. This is basically just a cache before the ROPs write into DRAM.

EDIT: Also, I don't think his test is proving what he thinks it is.